As a Technical Artist at FTG you will work closely with the art team to find technical solutions, tools and pipelines for our projects. You will also act as a bridge between our artists and programmers.
- Strong technical skills.
- A fundamental artistic knowledge
- 3+ years of experience as a Technical Artist in the industry
- Being able to set up pipelines and tools for other artists
- Analyze and improve the rendering performance of our projects
- Being able to set up rendering budgets for the art team
- Proficiency in current gen industry-standard tools and workflows, like Maya, Blender and Substance etc
- Strong Unreal knowledge
- Fluent in English, written and spoken
- Passion for gaming and VR
- You’re located in Stockholm, or willing to relocate
These are a plus:
- Several shipped titles. Not necessarily in VR, but that would of course be great!
- Experience with Rigging and Skinning
We strongly encourage women to apply.
Looking forward to your application on email@example.com!