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Shaping Reality

We are on a mission to create world-class VR gaming experiences, and believe VR will have as profound a change to gaming as when mobile games started getting traction in the early 2010s. As creators, we believe focusing solely on VR is necessary to craft revolutionary new ways of play.

Award-winning

experiences

Awards aren’t everything... but we won’t say no after all that hard work. Here are a few of our most recent achievements.

Best Adventure, Best Gameplay, Best Art Direction

Vampire: The Masquerade - Justice

NYX Awards 2024

Best Narrative Game

Vampire: The Masquerade - Justice

Meta Quest Awards 2023

Most Innovative

Ghost Signal: A Stellaris Game

Meta Quest Awards 2023

Best Multiplayer, Gameplay, Action And Experience

Guardians Frontline

NYX Game Awards 2023

Explorer Award

We Are One

2022 A MAZE. Awards

Best of VR

Wraith: The Oblivion - Afterlife

Venice International Film Festival, VR Expanded, 2021

Best Immersive Game

The Curious Tale of the Stolen Pets

Raindance Immersive Film Festival, 2019

Best Entertainment Game

Apex Construct

Viveport Developer Awards 3, 2018

Time

travel

Our Biggest Year Yet

2023 was Fast Travel Games’ biggest year yet with two new internal titles and three publishing games launched. Our own development teams released the highly-acclaimed space action roguelite, Ghost Signal: A Stellaris Game and the hugely ambitious stealth adventure RPG, Vampire: The Masquerade - Justice.

We also brought mind-bending puzzling, frantic action and co-op chaos to VR with We Are One, Everslaught: Invasion and Guardians Frontline from our publishing partners. With fresh investment, new publishing titles and the release of our biggest game yet in Mannequin, 2024 promises to see FTG grow further still.

Year

Portfolio Escalation

2022 saw us grow our portfolio massively: We released our first third-party titles in Virtuoso from Really Interactive, and Broken Edge from TREBUCHET - both entering the marketing in high fashion and becoming hugely popular. In addition, four new third party titles were announced to launch in 2023.

We also released our internal title Cities: VR for the Meta Quest 2, and announced that the Enhanced Version of the same game would be a launch title for the new PlayStation VR2 coming early 2023.

Year

A New Us

Fast Travel Games 2.0 is here, presented through the new website, a new office and with a brand new publishing department to help studios bring their creative game concepts to market. $4m in new investments were raised.

We also launched horror game Wraith: The Oblivion - Afterlife, the world’s first VR game set in the World of Darkness as well as the first ever video game based on Wraith: The Oblivion.

wraith the oblivion afterlife

WFH

A strange year for everyone, COVID-19 impacted us as it did every game developer. Home offices were established, and we all started longing for the day when we could get together again.

As one the first studios in the world, we added Hand Tracking to an Oculus Quest game in our puzzler The Curious Tale of the Stolen Pets, and saw Apex Construct reaching a new milestone with 100K units sold.

the curious tale of the stolen pets

Sarcastic Robots & Cute Animals

A partnership with old office neighbours and VR co-developer Neat Corporation led to the creation and launch of the sequel to one of the classic VR games in Budget Cuts 2: Mission Insolvency.

This same year, we released the 2nd game coming from our studio to critical acclaim, multiple awards and many hearts melted: The Curious Tale of the Stolen Pets. We also created and executed The VR Games Showcase at Gamescom along with 5 other VR game developers.

budget cuts 2 characters

Our very first game

Apex Construct hit the market for PSVR and PCVR to critical acclaim. The game took place in a futuristic Stockholm not far from where our old office was located at the time.

This is also the year when we, as the first developer in the world, hosted a VR content creator gathering in Stockholm, as a preview beat for the game. What a memorable event.

apex construct key art

A night in Paris

Our very first VR game, action/adventure Apex Construct, was announced at Paris Games Week in the PlayStation live stream, and we had journalists playing the game in our hotel room. Great memories.

We also won the Startup Launch of the Year award at SUP46 and things were about to become real.

startup launch of the year award

Right at the start

Fast Travel Games was founded by industry veterans with a strong belief that VR would be the future of gaming.

First office was located in the Old Town of Stockholm and the first employee was hired. Little did we know just how bright our future as VR game developers would be.

fast travel games logo

To travel

is to live

See how we work

Our team: A range of creative individuals

Our team has grown exponentially over the past few years and we continue to hire

From artists to designers, programmers to marketers - if you love VR and gaming, your future might lie with us.

Case Study background

Meet our Travellers

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oskar burman fast travel games

Oskar Burman

CEO & Co-founder

Oskar has created games since the early-90s, and worked in management positions at Avalanche Studios, EA DICE, Rovio and more. When the chance to work with VR appeared, he immediately jumped on the opportunity!

erik odeldahl fast travel games

Erik Odeldahl

Creative Director & Co-founder

Erik has 18 years of game dev experience, with ten of those at EA DICE where he among other things led the design on Mirror's Edge Catalyst. He believes being "realistic" is boring. This suits him well in his role leading creativity at FTG.

kristoffer benjaminsson fast travel games

Kristoffer Benjaminsson

CTO & Co-founder

Kristoffer is a Creative Technologist with 25 years of software development experience and a passion for solving challenges with technology. Convinced XR and AI will change everything his vision is to create the holodeck from Star Trek.

andreas juliusson fast travel games

Andreas Juliusson

Chief Marketing Officer

Andreas has held marketing lead roles in video game companies for 15+ years, but his proudest achievement was becoming the undisputed table tennis champion at EA DICE in 2014. He takes every chance to escape reality, so the VR industry fits him like a haptic glove controller.

fast travel games patrick liu

Patrick Liu

Head of Publishing

With over 15 years in studios like DICE, Rovio and Mojang, Patrick has uniquely diverse experience from various product and leadership roles. His background in the underground art and demo scene has clearly lead to his passion for working with new games.

franchesca thwaites fast travel games

Franchesca Thwaites

Lead Social Media & Community Manager

Franchesca, also known as 'Fragger Fran' by her followers, has always had a passion of bringing people together in various communities she finds herself in. With a questionable obsession of unicorns, she loves spreading joy to the people around her.

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Fredrik Flyg

Senior Programmer

Fredrik has 13+ years in the games industry and predominantly towards mobile. Being an avid fan of fantasy, sci-fi and immersion in games made it clear that moving into VR would be the next natural step. His free time is mostly spent on adventures with his kids, in nature or in various imaginary worlds.

robin lilius lundmark fast travel games

Robin Lilius-Lundmark

Lead Game Designer

Since he was a little kid, Robin has always had a passion for creating narratives and telling stories, to move people and - hopefully - to create enjoyable journeys in games. With a sprawling background in film making, script writing, programming and creative design, Robin continues to strive for this goal, even today.

simon rosenkötter fast travel games

Simon Rosenkötter

Senior Level Designer

Simon has previously worked on games like Little Nightmares and LittleBigPlanet. When he is not making virtual worlds he travels around the real world and explores remote mountains and valleys.

kristoffer björnör fast travel games

Kristoffer Björnör

Senior Animator

The amazing, one of a kind, extraordinary Kristoffer joined us from EA DICE, where he worked on Star Wars and Battlefield.

james hunt fast travel games

James Hunt

Game Director

James has worked in animation and games for the last 20 years at companies like UDS, Kaktus Film and Rovio. He has directed The Curious Tale of the Stolen Pets and Mannequin, and outside the studio, he enjoys climbing.

mira noren fast travel games

Mira Norén

Game Producer

Mira has spent many hours in VR, both developing and managing VR projects for the last 3 years. When not in a headset, she loves nature and is often found talking to her plants.

christopher smith fast travel games

Christopher Smith

Lead Game Designer

Enjoys making games, writing and drawing. Anything where he gets to create really. Has been working in the games industry since 2006 at companies such as King, Filimundus and a startup of his own. Likes Japan, but who doesn't?

sara söderman fast travel games

Sara Söderman

Lead Artist

Sara has been at FTG since 2019, creating art for cute miniature worlds as well as horror mansions. Now she spends her weekdays keeping track of colorful spreadsheets and weekends with gardening and DnD.

henning sundell fast travel games

Henning Sundell

Junior Designer

After his internship at Fast Travel Games, Henning is now working as a full-time Jr Designer. Except for his passion for making games, Henning's always searching for new sounds with his synthesizers or trying to make pop music.

casper renman fast travel games

Casper Renman

Programmer

Casper has been at FTG since his MSc Thesis in 2017. He loves the creativity and playfulness in game dev, combined with the high skill and performance demands. Likes baking sourdough bread, spending time in the archipelago and swinging kettlebells!

henrik lundblad fast travel games

Henrik Lundblad

Art Director

Henrik's focus is to develop art direction and concepts that drive storytelling, set the style, look and mood in our games. He previously worked in the VFX industry.

benny karlsson fast travel games

Benny Karlsson

Senior Programmer

Over 15 years in the games industry with a past at Grin and DICE, working on games such as Tom Clancy's Ghost Recon: Advanced Warfighter, Bionic Commando and Battlefield 1. Not only is he delivering gameplay code like a wizard, focusing on animation and AI programming, he's also hoarding unhealthy amounts of retro games!

johan ekblom fast travel games

Johan Ekblom

Senior Quality Analyst

Before coming to FTG, Johan worked as a Gameplay QA Analyst at EA DICE and as a Senior Quality Analyst at Frostbite.

amanda gyllin fast travel games

Amanda Gyllin

3D Artist

Amanda has always been fascinated by digital art, and from a young age knew that she wanted to do just that. Amanda joined the studio with one thing in mind, she wants to create beautiful worlds in 3D.

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Bengin Bayrak

Publishing Producer

When not devouring 1-2 whole Swedish Princess Cakes by himself (this is true btw), Bengin has a huge passion for helping fellow game enthusiasts realize their dream projects. In his spare time, he enjoys the thrill of high-octane competitive games that provides a concerto of action.

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Sara Christensen

Quality Analyst

Sara enjoys playing video games, hanging out with friends, listening to 90’s britpop music and traveling

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Teo Mathlein

Art Director

Teo has worked with games and VFX since 2011, as a concept artist, matte painter and art director. His interest in making games started in his early teens, making small indie project on his own. Teo is passionate about working with other people to create new worlds and bring them to life.

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Amanda Alling Andrén

UX Designer

Amanda is a passionate gamer that loves to create and improve new exhilarating experiences, which have led her to UX Design. She also has a fondness for to-do lists, planning, and organizing!

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Sandra Ferroni

Release Manager

Sandra started her journey in the gaming industry in 2011, bringing her passion for problem-solving, process optimization, thorough documentation, and effective organizational skills. Her collaborative nature makes her thrive in team environments. A true enthusiast of horror games, particularly those from the PS1 era, Sandra also has a deep appreciation for horror films, heavy metal music, red wine, tattoos and her beloved wiener dog Boris.

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Clémentine Berglund

Marketing Creative Designer

Graduate from Beckmans College of Design 2023, who will not be frightened by 3D-rendering.

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Andrea Wästlund

Sr. Producer

Andrea has worked as a game producer and designer since 2011. When she's not thinking about how to make games in the best possible way she can be found walking dogs, playing board games, doing jigsaws, napping and biking down mountains.

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Karl Leino

Publishing Producer

Karl has more than 10 years of experience in the game games industry working with Publishing and User Experience Research at Paradox, DICE and Resolution Games. Outside of work, Karl enjoys your usual nerdy hobbies, in particular playing fighting games, shooters and most other competitive games.

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Mauritz Rothmeier Norén

Quality Analyst

Mauritz has been working with Quality Assurance for a long time but has recently moved to the video games industry, which has been a dream ever since his childhood. Mauritz has a big passion for story-driven & challenging video games & often spends his free time indulging in just that. Rumor has it he also cooks a mean burger.

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Aldo Sartori Leksell

Level Designer

Aldo is a former news reporter turned level designer. When not playing whatever Nintendo's latest game is, he can be found singing in Karaoke booths, in his kitchen cooking mexican food or simply listening to lofi versions of video game soundtracks

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Niklas Falkmark

Financial Controller

Niklas and FTG have had a long relationship before he joined the company in 2021. Niklas had been working with FTG since 2016 as an accounting consultant and it was a given that he would join FTG as soon as an opportunity arose. When not looking at the numbers Niklas enjoys spending time with his family - besides that, he likes tech stuff.

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Daniel Losvans

Senior Software Engineer

With 15 years working on software, now focusing in the realms of the online and backend parts of the game. When not creating or playing games, Daniel enjoys brewing beer, reading and just relaxing with his family.

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Frances Renström

Level Designer

Frances' love for traveling is what fuels her passion for creating her own virtual worlds. Outside of work she loves making music, playing DnD or catching a flight or train somewhere!

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Johanna Pettersson

3D Artist

Johanna has been at FTG as a 3D artist since 2021. She mostly works with environmental art but also loves making things like weapons. During her free time, she plays FPS games, goes to the gym, and draws.

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Ermioni "Mina" Pavlidou

Junior 3D Artist

Mina decided to hop from the dull world of architecture into the fun of making game environments. She loves fantasy books & movies, cats, plants, and cooking. Poke her if you're up for a Tetris challenge!

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Jesper Englin

Community Manager

Jesper has worked 10 years in the esports industry, mostly as an editor and educator on equality projects. He also has a background in games media, at places like Aftonbladet, SVT and SR. In the games industry, he has worked for companies like Bethesda, Thunderful and now Fast Travel Games. Outside of work, he loves playing sports, board games and cuddling his cats.

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Lukas Freijd

Sr. Marketing Manager

With over 15 years of marketing expertise, Lukas is also a dedicated Souls gamer. Known for his unmatched word-to-pun ratio at Fast Travel Games, he blends clever "humor" with strategic thinking. His love for challenging games and sharp wit make him a master of fun-ishment—delivering both laughs and results with precision.

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Moush Angre

Lead Marketing Creative Manager

I'm an Animator-turned-Writer/Director with a passion for storytelling and filmmaking. With over 15 years of experience in the animation and film industry, I am now the creative driving force in game marketing production since the past 9 years, having worked at King and Paradox Interactive previously. A self-confessed film and tv fanatic, I live and breathe anything to do with the silver screen (or rather any screen for that matter!). Recently, I have added gaming to my roster of screen-dependant activities as well. Besides that, I also have a dog!

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Filip Sigrand

Intermediate Programmer

Filip has been at FTG since the start of his internship in 2022. When he's not in the office tapping buttons on a keyboard you might find him high up on a climbing wall, deep in a book, or playing games with friends.

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Johanna Schramm Rönnlund

Influencer Marketing Manager

Johanna has worked in marketing since 2016 at both large and small game studios. She loves strategy, being creative and getting to know the people on the other side of the screens. When Johanna isn't working, she loves singing and crafting and has a burning passion for metal core.

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José González

Lead Artist

José has more than 12 year of experience as 3d artist in the game industry, specializing in Character Art. He has led a 3D production team at Plotagon, contributed to Payday 3 at Starbreeze Outside work, José enjoys building gadgets, long bike rides, going racing with his car and has a background in high-stakes welding on oil rigs and gas pipelines.

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Jonas Bengtsson

Technical Designer

Leaving a career in security & tech behind, Jonas decided to pursue new adventures within the wonderful world of game development. Outside of work he enjoys cooking, playing guitar, nerding out to science videos about space or attending a local metal concert.