Shaping Reality
We are on a mission to create world-class VR gaming experiences, and believe VR will have as profound a change to gaming as when mobile games started getting traction in the early 2010s. As creators, we believe focusing solely on VR is necessary to craft revolutionary new ways of play.
Award-winning
experiences
Awards aren’t everything... but we won’t say no after all that hard work. Here are a few of our most recent achievements.
Best Adventure, Best Gameplay, Best Art Direction
Vampire: The Masquerade - Justice
Best Narrative Game
Vampire: The Masquerade - Justice
Our stealthy adventure RPG, Vampire: The Masquerade - Justice was one of Meta's own picks for the Best Narrative Games on Quest in 2023!
Most Innovative
Ghost Signal: A Stellaris Game
Our critically acclaimed space action roguelite was recognized for its entirely unique gameplay as part of Meta's 2023 wrap up. Thanks Meta!
Best Multiplayer, Gameplay, Action And Experience
Guardians Frontline
One of our biggest publishing releases to date brought home not one, not two, but three awards at the NYX Game Awards.
Explorer Award
We Are One
Flat Head's excellent brain-bending puzzler was noted for its innovation at Berlin's international games festival
Best of VR
Wraith: The Oblivion - Afterlife
Our narrative-driven World of Darkness horror game was picked as one of the best VR games in 2021 at the 78th Venice International Film Festival of La Biennale di Venezia.
Best Immersive Game
The Curious Tale of the Stolen Pets
This passion project of ours won the award for Best Immersive Game at the Raindance Immersive Film Festival in London in 2019, and made our hearts jump with joy.
Best Entertainment Game
Apex Construct
Our debut title reached critical acclaim early and was picked as Best Entertainment Game in the Viveport Developer Awards 3 in 2018.
Time
travel
2023
Our Biggest Year Yet
2023 was Fast Travel Games’ biggest year yet with two new internal titles and three publishing games launched. Our own development teams released the highly-acclaimed space action roguelite, Ghost Signal: A Stellaris Game and the hugely ambitious stealth adventure RPG, Vampire: The Masquerade - Justice.
We also brought mind-bending puzzling, frantic action and co-op chaos to VR with We Are One, Everslaught: Invasion and Guardians Frontline from our publishing partners. With fresh investment, new publishing titles and the release of our biggest game yet in Mannequin, 2024 promises to see FTG grow further still.
2022
Portfolio Escalation
2022 saw us grow our portfolio massively: We released our first third-party titles in Virtuoso from Really Interactive, and Broken Edge from TREBUCHET - both entering the marketing in high fashion and becoming hugely popular. In addition, four new third party titles were announced to launch in 2023.
We also released our internal title Cities: VR for the Meta Quest 2, and announced that the Enhanced Version of the same game would be a launch title for the new PlayStation VR2 coming early 2023.
2021
A New Us
Fast Travel Games 2.0 is here, presented through the new website, a new office and with a brand new publishing department to help studios bring their creative game concepts to market. $4m in new investments were raised.
We also launched horror game Wraith: The Oblivion - Afterlife, the world’s first VR game set in the World of Darkness as well as the first ever video game based on Wraith: The Oblivion.
2020
WFH
A strange year for everyone, COVID-19 impacted us as it did every game developer. Home offices were established, and we all started longing for the day when we could get together again.
As one the first studios in the world, we added Hand Tracking to an Oculus Quest game in our puzzler The Curious Tale of the Stolen Pets, and saw Apex Construct reaching a new milestone with 100K units sold.
2019
Sarcastic Robots & Cute Animals
A partnership with old office neighbours and VR co-developer Neat Corporation led to the creation and launch of the sequel to one of the classic VR games in Budget Cuts 2: Mission Insolvency.
This same year, we released the 2nd game coming from our studio to critical acclaim, multiple awards and many hearts melted: The Curious Tale of the Stolen Pets. We also created and executed The VR Games Showcase at Gamescom along with 5 other VR game developers.
2018
Our very first game
Apex Construct hit the market for PSVR and PCVR to critical acclaim. The game took place in a futuristic Stockholm not far from where our old office was located at the time.
This is also the year when we, as the first developer in the world, hosted a VR content creator gathering in Stockholm, as a preview beat for the game. What a memorable event.
2017
A night in Paris
Our very first VR game, action/adventure Apex Construct, was announced at Paris Games Week in the PlayStation live stream, and we had journalists playing the game in our hotel room. Great memories.
We also won the Startup Launch of the Year award at SUP46 and things were about to become real.
2016
Right at the start
Fast Travel Games was founded by industry veterans with a strong belief that VR would be the future of gaming.
First office was located in the Old Town of Stockholm and the first employee was hired. Little did we know just how bright our future as VR game developers would be.
To travel
is to live
Our team: A range of creative individuals
Our team has grown exponentially over the past few years and we continue to hire
From artists to designers, programmers to marketers - if you love VR and gaming, your future might lie with us.
Meet our Travellers
Oskar Burman
CEO & Co-founder
Oskar has created games since the early-90s, and worked in management positions at Avalanche Studios, EA DICE, Rovio and more. When the chance to work with VR appeared, he immediately jumped on the opportunity!
Erik Odeldahl
Creative Director & Co-founder
Erik has 18 years of game dev experience, with ten of those at EA DICE where he among other things led the design on Mirror's Edge Catalyst. He believes being "realistic" is boring. This suits him well in his role leading creativity at FTG.
Kristoffer Benjaminsson
CTO & Co-founder
Kristoffer is a Creative Technologist with 25 years of software development experience and a passion for solving challenges with technology. Convinced XR and AI will change everything his vision is to create the holodeck from Star Trek.
Andreas Juliusson
Chief Marketing Officer
Andreas has held marketing lead roles in video game companies for 15+ years, but his proudest achievement was becoming the undisputed table tennis champion at EA DICE in 2014. He takes every chance to escape reality, so the VR industry fits him like a haptic glove controller.
Patrick Liu
Head of Publishing
With over 15 years in studios like DICE, Rovio and Mojang, Patrick has uniquely diverse experience from various product and leadership roles. His background in the underground art and demo scene has clearly lead to his passion for working with new games.
Franchesca Thwaites
Lead Social Media & Community Manager
Franchesca, also known as 'Fragger Fran' by her followers, has always had a passion of bringing people together in various communities she finds herself in. With a questionable obsession of unicorns, she loves spreading joy to the people around her.
Fredrik Flyg
Senior Programmer
Fredrik has 13+ years in the games industry and predominantly towards mobile. Being an avid fan of fantasy, sci-fi and immersion in games made it clear that moving into VR would be the next natural step. His free time is mostly spent on adventures with his kids, in nature or in various imaginary worlds.
Robin Lilius-Lundmark
Lead Game Designer
Since he was a little kid, Robin has always had a passion for creating narratives and telling stories, to move people and - hopefully - to create enjoyable journeys in games. With a sprawling background in film making, script writing, programming and creative design, Robin continues to strive for this goal, even today.
Simon Rosenkötter
Senior Level Designer
Simon has previously worked on games like Little Nightmares and LittleBigPlanet. When he is not making virtual worlds he travels around the real world and explores remote mountains and valleys.
Kristoffer Björnör
Senior Animator
The amazing, one of a kind, extraordinary Kristoffer joined us from EA DICE, where he worked on Star Wars and Battlefield.
James Hunt
Game Director
James has worked in animation and games for the last 20 years at companies like UDS, Kaktus Film and Rovio. He has directed The Curious Tale of the Stolen Pets and Mannequin, and outside the studio, he enjoys climbing.
Mira Norén
Game Producer
Mira has spent many hours in VR, both developing and managing VR projects for the last 3 years. When not in a headset, she loves nature and is often found talking to her plants.
Christopher Smith
Lead Game Designer
Enjoys making games, writing and drawing. Anything where he gets to create really. Has been working in the games industry since 2006 at companies such as King, Filimundus and a startup of his own. Likes Japan, but who doesn't?
Sara Söderman
Lead Artist
Sara has been at FTG since 2019, creating art for cute miniature worlds as well as horror mansions. Now she spends her weekdays keeping track of colorful spreadsheets and weekends with gardening and DnD.
Henning Sundell
Junior Designer
After his internship at Fast Travel Games, Henning is now working as a full-time Jr Designer. Except for his passion for making games, Henning's always searching for new sounds with his synthesizers or trying to make pop music.
Casper Renman
Programmer
Casper has been at FTG since his MSc Thesis in 2017. He loves the creativity and playfulness in game dev, combined with the high skill and performance demands. Likes baking sourdough bread, spending time in the archipelago and swinging kettlebells!
Henrik Lundblad
Art Director
Henrik's focus is to develop art direction and concepts that drive storytelling, set the style, look and mood in our games. He previously worked in the VFX industry.
Benny Karlsson
Senior Programmer
Over 15 years in the games industry with a past at Grin and DICE, working on games such as Tom Clancy's Ghost Recon: Advanced Warfighter, Bionic Commando and Battlefield 1. Not only is he delivering gameplay code like a wizard, focusing on animation and AI programming, he's also hoarding unhealthy amounts of retro games!
Johan Ekblom
Senior Quality Analyst
Before coming to FTG, Johan worked as a Gameplay QA Analyst at EA DICE and as a Senior Quality Analyst at Frostbite.
Amanda Gyllin
3D Artist
Amanda has always been fascinated by digital art, and from a young age knew that she wanted to do just that. Amanda joined the studio with one thing in mind, she wants to create beautiful worlds in 3D.
Bengin Bayrak
Publishing Producer
When not devouring 1-2 whole Swedish Princess Cakes by himself (this is true btw), Bengin has a huge passion for helping fellow game enthusiasts realize their dream projects. In his spare time, he enjoys the thrill of high-octane competitive games that provides a concerto of action.
Sara Christensen
Quality Analyst
Sara enjoys playing video games, hanging out with friends, listening to 90’s britpop music and traveling
Teo Mathlein
Art Director
Teo has worked with games and VFX since 2011, as a concept artist, matte painter and art director. His interest in making games started in his early teens, making small indie project on his own. Teo is passionate about working with other people to create new worlds and bring them to life.
Amanda Alling Andrén
UX Designer
Amanda is a passionate gamer that loves to create and improve new exhilarating experiences, which have led her to UX Design. She also has a fondness for to-do lists, planning, and organizing!
Sandra Ferroni
Release Manager
Sandra started her journey in the gaming industry in 2011, bringing her passion for problem-solving, process optimization, thorough documentation, and effective organizational skills. Her collaborative nature makes her thrive in team environments. A true enthusiast of horror games, particularly those from the PS1 era, Sandra also has a deep appreciation for horror films, heavy metal music, red wine, tattoos and her beloved wiener dog Boris.
Clémentine Berglund
Marketing Creative Designer
Graduate from Beckmans College of Design 2023, who will not be frightened by 3D-rendering.
Andrea Wästlund
Sr. Producer
Andrea has worked as a game producer and designer since 2011. When she's not thinking about how to make games in the best possible way she can be found walking dogs, playing board games, doing jigsaws, napping and biking down mountains.
Karl Leino
Publishing Producer
Karl has more than 10 years of experience in the game games industry working with Publishing and User Experience Research at Paradox, DICE and Resolution Games. Outside of work, Karl enjoys your usual nerdy hobbies, in particular playing fighting games, shooters and most other competitive games.
Mauritz Rothmeier Norén
Quality Analyst
Mauritz has been working with Quality Assurance for a long time but has recently moved to the video games industry, which has been a dream ever since his childhood. Mauritz has a big passion for story-driven & challenging video games & often spends his free time indulging in just that. Rumor has it he also cooks a mean burger.
Aldo Sartori Leksell
Level Designer
Aldo is a former news reporter turned level designer. When not playing whatever Nintendo's latest game is, he can be found singing in Karaoke booths, in his kitchen cooking mexican food or simply listening to lofi versions of video game soundtracks
Niklas Falkmark
Financial Controller
Niklas and FTG have had a long relationship before he joined the company in 2021. Niklas had been working with FTG since 2016 as an accounting consultant and it was a given that he would join FTG as soon as an opportunity arose. When not looking at the numbers Niklas enjoys spending time with his family - besides that, he likes tech stuff.
Daniel Losvans
Senior Software Engineer
With 15 years working on software, now focusing in the realms of the online and backend parts of the game. When not creating or playing games, Daniel enjoys brewing beer, reading and just relaxing with his family.
Frances Renström
Level Designer
Frances' love for traveling is what fuels her passion for creating her own virtual worlds. Outside of work she loves making music, playing DnD or catching a flight or train somewhere!
Johanna Pettersson
3D Artist
Johanna has been at FTG as a 3D artist since 2021. She mostly works with environmental art but also loves making things like weapons. During her free time, she plays FPS games, goes to the gym, and draws.
Ermioni "Mina" Pavlidou
Junior 3D Artist
Mina decided to hop from the dull world of architecture into the fun of making game environments. She loves fantasy books & movies, cats, plants, and cooking. Poke her if you're up for a Tetris challenge!
Jesper Englin
Community Manager
Jesper has worked 10 years in the esports industry, mostly as an editor and educator on equality projects. He also has a background in games media, at places like Aftonbladet, SVT and SR. In the games industry, he has worked for companies like Bethesda, Thunderful and now Fast Travel Games. Outside of work, he loves playing sports, board games and cuddling his cats.
Lukas Freijd
Sr. Marketing Manager
With over 15 years of marketing expertise, Lukas is also a dedicated Souls gamer. Known for his unmatched word-to-pun ratio at Fast Travel Games, he blends clever "humor" with strategic thinking. His love for challenging games and sharp wit make him a master of fun-ishment—delivering both laughs and results with precision.
Moush Angre
Lead Marketing Creative Manager
I'm an Animator-turned-Writer/Director with a passion for storytelling and filmmaking. With over 15 years of experience in the animation and film industry, I am now the creative driving force in game marketing production since the past 9 years, having worked at King and Paradox Interactive previously. A self-confessed film and tv fanatic, I live and breathe anything to do with the silver screen (or rather any screen for that matter!). Recently, I have added gaming to my roster of screen-dependant activities as well. Besides that, I also have a dog!
Filip Sigrand
Intermediate Programmer
Filip has been at FTG since the start of his internship in 2022. When he's not in the office tapping buttons on a keyboard you might find him high up on a climbing wall, deep in a book, or playing games with friends.
Johanna Schramm Rönnlund
Influencer Marketing Manager
Johanna has worked in marketing since 2016 at both large and small game studios. She loves strategy, being creative and getting to know the people on the other side of the screens. When Johanna isn't working, she loves singing and crafting and has a burning passion for metal core.
José González
Lead Artist
José has more than 12 year of experience as 3d artist in the game industry, specializing in Character Art. He has led a 3D production team at Plotagon, contributed to Payday 3 at Starbreeze Outside work, José enjoys building gadgets, long bike rides, going racing with his car and has a background in high-stakes welding on oil rigs and gas pipelines.
Jonas Bengtsson
Technical Designer
Leaving a career in security & tech behind, Jonas decided to pursue new adventures within the wonderful world of game development. Outside of work he enjoys cooking, playing guitar, nerding out to science videos about space or attending a local metal concert.