When will Cities: VR release?
Cities: VR will release April 28, 2022 on Meta Quest 2. Pre-order now for a 10% discount!
Why is the game not coming to Quest 1?
The vision we had for the game was only possible using the additional horsepower which the Quest 2 could provide.
Why is the game only coming to Quest 2 first?
We decided to focus primarily on the Quest 2 to ensure the game was optimized in all ways for that platform. We'll have more to share on the game experience on potential additional platforms later on.
When will it release on other platforms?
We will have more information to share on potential additional platforms at a later date.
How much will Cities: VR cost?
We will share more regarding the price closer to launch.
How is Cities: VR "VRified"?
Playing Cities: VR gives you a sense of scope and attachment to your city which you do not get from the city-building genre in flat screen. For example, you can see your city grow from an expansive bird's eye view or become a part of your creation and watch it come alive from the streets. Also, having tactile feedback and tools directly at your fingertips make you feel like an artist when you design and create your city.
Is this a port of Cities: Skylines into VR?
Cities: VR is not a port, but an adaptation of the Cities: Skylines experience made specifically for VR. Fast Travel Games is one of the leading VR-committed studios in the world, with experience making award-winning games in a variety of genres.
How many save slots will there be?
We are aiming for 3 save slots at launch.
Is Colossal Order involved with this title?
No, Cities: VR is developed solely by Fast Travel Games, under license from Paradox Interactive. Colossal Order is not involved in the production of Cities: VR.
Will the game will support modding?
Modding is not supported directly on the Quest 2 at this moment in time.
Does it support handtracking?
No.
Will I get Cities: VR for free if I own the base game (Cities: Skylines)?
No, Cities: VR is a separate game to Cities: Skylines developed by Fast Travel Games.
What is the map size?
This is 1 tile (2x2 kilometers)
Can you load existing cities into VR?
While that would have been neat, it's not part of this game. Cities: VR is tailormade for VR, with its own tool for designing and building etc.
Can you go to street level?
You can play in birds eye view or lower down to street level! Cities: Skylines (which Cities: VR is based on) is a building & management simulator, you don't interact with the citizens or cars directly.
Have you changed how building things work so that it it as efficient as when using a mouse?
We have tailor made the building mechanics with Quest 2 in mind, also having tactile feedback and tools directly at your fingertips make you feel like an artist when you design and create your city!
Will there be DLC's?
Cities: VR will just be the base game at launch. We have nothing to share regarding DLC's currently.
How much space will the game require?
Cities: VR is still in development, we will confirm the file size closer to launch.
Why is the game being called Cities: VR and not Cities Skylines: VR to match with the other Cities games?
Cities: VR is a translation of Cities: Skylines into VR in a way that is both approachable for new players and a new challenge for Skylines veterans, and not a straight port of the flat screen version. While the geographical area is smaller, Cities: VR is crafted to use the strengths of VR to give players an unmatched sense of scale and relationship to their creations, and also has a unique UI that let's you feel like an artist when designing your cities.