New Patch For Vampire: The Masquerade - Justice Arrives On PS VR2
7.12.23
A brand new patch is now available for the PS VR2 version of Vampire: The Masquerade - Justice! This update is mainly focused on crucial bug fixes and tweaks for the game, including improvements to the game’s Trophy support and various performance updates. Please see the full patch notes below.
Patch Notes 2023-12-07
- Small fix for Game Help
- Fixed issue with "Passcode not found" UI in Server-side Issues
- Fixed issue with high-end water material refraction
- Fixed brightness issue in Inner Sanctum loading screen
- Fix for broken caustics in Down in a Hole + Work For Hire
- Fixed some occlusion issues
- Fixed broken LOD distances on street ladders
- Fixed reflection issue in Welcome to Venice
- Fix for missing reflections in Down in a Hole, by health urn.
- Fix for broken static lighting in Side missions.
- Credits updated!
- Fixed a few rare crashes.
- Trophies: Fixed issue where ALL the optional challenges would trigger as completed even though you might not have done so.
- Trophies: Fixed issue where Hands Where I Can See Them would never trigger if you had once used the crossbow in Server-side Issues
- Trophies: Fixed issue where Oblivion Takes You would never trigger in some conditions
- Updated HLOD settings for high-end builds.
- Moved the Dungeon Cell Key in Shadows & Whispers to a new location to make it easier to find for players
- Fixed climbing issues in Tommaso's dungeon
- Turning off subtitles no longer also turns off the Intimidation UI
- Fixed issue where side mission rewards sometimes were not saved if you reverted to an earlier checkpoint
- Adding option "Return to Pietro's Hideout" to the pause menu when not in a mission, as an emergency exit for players in sticky situations
- New lighting for the pause menu journal
- The Hunger UI is now hidden when you die
- Fix for Blink Attack location selection
- Fixed Theft of Vitae "available to buy" icon image so that color matched all the other
- Hid crossbow bolts that were sometimes rendered in the origin after level load
- You no longer automatically drop rats after feeding on them
- Fix for a red blink marker sometimes showing up in the origin
- Fixed an issue where the combat music sometimes did not start properly after finishing The Phonecall
- Fixed a small display issue with crossbow bolts when transitioning between levels
- Fixed an issue where the Justice VO when entering the Inner Sanctum for the first time did not play
- Streamlined the crossbow tutorial
- Street Railing meshes updated to get rid of corrupt lightmap.
- Fix for the crossbow materials
- Small visual fixes for Pietro's Hideout
- Fix for players sometimes being able to climb out of the world
- Assorted performance fixes
- Fix for discipline upgrades in rare occasions getting nuked in the save file