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Mannequin Early Access Out Now On Quest!

2.5.24

Fast Travel Games Celebrates Record-Breaking Holiday Sales Led By Vampire: The Masquerade - Justice

30.1.24

New Patch For Vampire: The Masquerade - Justice Arrives On PS VR2

7.12.23

Prowl the streets of Venice as a powerful vampire in Vampire: The Masquerade - Justice in VR

2.11.23

VR Game Developer And Publisher Fast Travel Games Raises 4M USD in a new round of investment

10.10.23

‘Vampire: The Masquerade – Justice’ Launching November 2 for Meta Quest Platforms and PlayStation® VR2

31.8.23

Cities: VR Enhanced Edition PS VR2 Patch Junecities-vr-enhanced-edition-psvr2-patch-june-2023

20.6.23

VR Puzzle Shooter ‘We Are One’ Launching June 1 for Meta Quest 2 and SteamVR

4.5.23

New patch for Cities: VR- Enhanced Edition on PS VR2 now live

26.4.23

Fast Travel Games Releases ‘Guardians Frontline’ for Meta Quest 2 and SteamVR

9.3.23

Ghost Signal: A Stellaris Game Launching March 23 for Meta Quest 2

9.3.23

Play Desktop Steam Games in VR with GameVRoom, Launching December 15

7.12.22

Sharpen Your Swords: Fantasy Dueling VR Game ‘Broken Edge’ Available Now

17.11.22

Fast Travel Games to Publish Guardians Frontline, A Sci-Fi Strategic VR Shooter

22.9.22

Fast Travel Games Reveals Ghost Signal: A Stellaris Game for Meta Quest 2

22.9.22

Cities: VR now includes Metro Stations, Traffic Routing Tools & more

29.6.22

Cities: VR First Patch!

11.5.22

Cities: VR is Out Now on Quest 2!

28.4.22

Cities: VR is launching April 28 on Quest 2!

31.3.22

VR musical sandbox Virtuoso Out Now on Quest, Rift & SteamVR!

10.3.22

VR musical sandbox Virtuoso Coming March 10 to Quest, Rift & SteamVR

17.2.22

bHaptics support now added in Wraith: The Oblivion - Afterlife

1.11.21

Wraith: The Oblivion - Afterlife is OUT NOW on PS VR!

27.10.21

Fast Travel Games Announces New VR Game Publishing Arm

28.9.21

The World of Darkness Comes to PSVR on October 7

16.9.21

Fast Travel Games raises 4M+ USD in a new round of investment

1.7.21

New Patch For Vampire: The Masquerade - Justice Arrives On PS VR2

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A brand new patch is now available for the PS VR2 version of Vampire: The Masquerade - Justice! This update is mainly focused on crucial bug fixes and tweaks for the game, including improvements to the game’s Trophy support and various performance updates. Please see the full patch notes below.

Patch Notes 2023-12-07

  • Small fix for Game Help
  • Fixed issue with "Passcode not found" UI in Server-side Issues
  • Fixed issue with high-end water material refraction
  • Fixed brightness issue in Inner Sanctum loading screen
  • Fix for broken caustics in Down in a Hole + Work For Hire
  • Fixed some occlusion issues
  • Fixed broken LOD distances on street ladders
  • Fixed reflection issue in Welcome to Venice
  • Fix for missing reflections in Down in a Hole, by health urn.
  • Fix for broken static lighting in Side missions.
  • Credits updated!
  • Fixed a few rare crashes.
  • Trophies: Fixed issue where ALL the optional challenges would trigger as completed even though you might not have done so.
  • Trophies: Fixed issue where Hands Where I Can See Them would never trigger if you had once used the crossbow in Server-side Issues
  • Trophies: Fixed issue where Oblivion Takes You would never trigger in some conditions
  • Updated HLOD settings for high-end builds.
  • Moved the Dungeon Cell Key in Shadows & Whispers to a new location to make it easier to find for players
  • Fixed climbing issues in Tommaso's dungeon
  • Turning off subtitles no longer also turns off the Intimidation UI
  • Fixed issue where side mission rewards sometimes were not saved if you reverted to an earlier checkpoint
  • Adding option "Return to Pietro's Hideout" to the pause menu when not in a mission, as an emergency exit for players in sticky situations
  • New lighting for the pause menu journal
  • The Hunger UI is now hidden when you die
  • Fix for Blink Attack location selection
  • Fixed Theft of Vitae "available to buy" icon image so that color matched all the other
  • Hid crossbow bolts that were sometimes rendered in the origin after level load
  • You no longer automatically drop rats after feeding on them
  • Fix for a red blink marker sometimes showing up in the origin
  • Fixed an issue where the combat music sometimes did not start properly after finishing The Phonecall
  • Fixed a small display issue with crossbow bolts when transitioning between levels
  • Fixed an issue where the Justice VO when entering the Inner Sanctum for the first time did not play
  • Streamlined the crossbow tutorial
  • Street Railing meshes updated to get rid of corrupt lightmap.
  • Fix for the crossbow materials
  • Small visual fixes for Pietro's Hideout
  • Fix for players sometimes being able to climb out of the world
  • Assorted performance fixes
  • Fix for discipline upgrades in rare occasions getting nuked in the save file