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UPDATES

Hide-And-Seek FPS Mannequin Gets Mod Support In New Update

17.12.24

Become An ‘Action Hero’ - Explosive New VR Shooter Available Now With Launch Trailer

12.12.24

Explosive VR Shooter, Action Hero, Gets December Release Date

19.11.24

Hand-Crafted Dark Fantasy Adventure The Midnight Walk Announced For PS5, PC, And VR Headsets

23.9.24

Mannequin officially launches on Meta Quest & SteamVR

12.9.24

AAA VR Games And Major Updates To Be Announced At First VR Games Showcase

9.7.24

Gamescom to Host First Ever ‘Home of XR’ Megabooth, Revealing New Games from World’s Top XR Studios

27.6.24

Mannequin Early Access Out Now On Quest!

2.5.24

Fast Travel Games Celebrates Record-Breaking Holiday Sales Led By Vampire: The Masquerade - Justice

30.1.24

New Patch For Vampire: The Masquerade - Justice Arrives On PS VR2

7.12.23

Prowl the streets of Venice as a powerful vampire in Vampire: The Masquerade - Justice in VR

2.11.23

VR Game Developer And Publisher Fast Travel Games Raises 4M USD in a new round of investment

10.10.23

‘Vampire: The Masquerade – Justice’ Launching November 2 for Meta Quest Platforms and PlayStation® VR2

31.8.23

Cities: VR Enhanced Edition PS VR2 Patch Junecities-vr-enhanced-edition-psvr2-patch-june-2023

20.6.23

VR Puzzle Shooter ‘We Are One’ Launching June 1 for Meta Quest 2 and SteamVR

4.5.23

New patch for Cities: VR- Enhanced Edition on PS VR2 now live

26.4.23

Fast Travel Games Releases ‘Guardians Frontline’ for Meta Quest 2 and SteamVR

9.3.23

Ghost Signal: A Stellaris Game Launching March 23 for Meta Quest 2

9.3.23

Play Desktop Steam Games in VR with GameVRoom, Launching December 15

7.12.22

Sharpen Your Swords: Fantasy Dueling VR Game ‘Broken Edge’ Available Now

17.11.22

Fast Travel Games to Publish Guardians Frontline, A Sci-Fi Strategic VR Shooter

22.9.22

Fast Travel Games Reveals Ghost Signal: A Stellaris Game for Meta Quest 2

22.9.22

Cities: VR now includes Metro Stations, Traffic Routing Tools & more

29.6.22

Cities: VR First Patch!

11.5.22

Cities: VR is Out Now on Quest 2!

28.4.22

Cities: VR is launching April 28 on Quest 2!

31.3.22

VR musical sandbox Virtuoso Out Now on Quest, Rift & SteamVR!

10.3.22

VR musical sandbox Virtuoso Coming March 10 to Quest, Rift & SteamVR

17.2.22

bHaptics support now added in Wraith: The Oblivion - Afterlife

1.11.21

Wraith: The Oblivion - Afterlife is OUT NOW on PS VR!

27.10.21

Fast Travel Games Announces New VR Game Publishing Arm

28.9.21

The World of Darkness Comes to PSVR on October 7

16.9.21

Fast Travel Games raises 4M+ USD in a new round of investment

1.7.21

New patch for Cities: VR- Enhanced Edition on PS VR2 now live

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This update is focusing on fixing the problems we’ve noticed and gotten reported to us after the launch of Cities VR: Enhanced Edition:

UPDATES

  • Reenabled broken advanced haptics.
  • Visual overhaul on “Problems” panel when clicking on service buildings.
  • Changed the Crime information icon from a person in a mask to the badge icon.
  • Added a slight smoothing to the controller ray pointer to increase accuracy and reduce problems with shaky hands.
  • Updated engine version.
  • Updated Playstation package versions.

FIXES

  • Fixed visual bugs on service buildings when placing them and closing the info panel.
  • Made titles auto-size so they do not overflow some UI panels. - most notable in languages like Spanish that have long names for things.
  • Tile purchase panel shows “outside connections” more accurately.
  • Tweaked handedness offset when switching to left-hand mode to be more accurate.
  • Save reminders are sometimes activated prematurely and have been fixed to activate after a set time.
  • Moved Economy and Info panels to minimize chances for clipping.
  • Controllers do not show a timer icon when in main menus.
  • Performance improvement in places where players would have a larger portion of their city rendered at the same time.
  • Reaching a milestone while doing tutorials risked softlocking the player, that has been fixed.
  • Fix the Water and Sewage stages of the tutorial so that if you've connected a pipe before reaching the specific tutorial stage that tells you to do it, you don't have to do it again to advance the tutorial.
  • Reduced memory footprint of the application by removing unused assets.
  • The trophy “Power at your fingertips” did not trigger as intended, it now does and should trigger retroactively if players load a save that would have triggered it originally.
  • Reduced occurrences of “Shadow acne” in terrain shadow rendering.

If you have suggestions on additional improvements or issues to report, please log this in our issue tracker: https://feedback.fasttravelgames.com/cities-vr